Randomized Maximum Entropy Language Models
The Future of Writing
The Future of Writing was a design project commisioned by Microsoft Research Cambridge and the Microsoft Office team, in the summer of 2011, from the Royal College of Art in London. In this project five…
Just Press Play: Unlocking Academic Success with Frame Games for Learning
Learn how researchers are developing games that combine real-world and digital experiences in their quest for a unified game layer for education that improves academic outcomes and enables new types of educational research. In collaboration…
Nearness: Family life and digital neighborhood
Touchless Interaction in Medical Imaging
This project explores the use of new touchless technology in medical practice. With advances in medical imaging over the years, surgical procedures have become increasingly reliant on a range of digital imaging systems for navigation,…
LiveSynergy – Bridging the Gap between Virtual and Physical Worlds
LiveSynergy is a novel magnetic-based wireless proximity detection platform, with accuracy and consistency better than existing solutions such as BLE, WiFi, ZigBee, and long-range RFID. Building on top of this platform, we provide cloud-based APIs…
Location-Based Social Networks
The dimension of location brings social networks back to reality, bridging the gap between the physical world and online social networking services. In this project, we introduce and define the meaning of location-based social network…