Ram Nevatia – Activity Recognition by Structured Models Learned from Small Set of 2D Video Examples
Activity recognition in videos is a key task in video content extraction; it is needed for applications such as monitoring and alerts, content-based indexing and human-computer interaction. There are several alternative approaches to this task.…
Aaron Hertzmann – Non-Photorealistic Rendering and the Science of Art
Non-Photorealistic Rendering describes algorithms for creating images and animations inspired by traditional media for art and illustration. I will present some of my work in this area. Moreover, I argue that Non-Photorealistic Rendering (NPR) research…
Microsoft Campus Tours – Microsoft Research Part 1 – The Anechoic Chamber
Larry Larsen and Microsoft Research General Manager Kevin Schofield take a tour of Building 99. In this, the first of three parts, we check out one of the anechoic chambers used to create the technology…
Sound Capture Applications in Entertainment and Gaming
Modern entertainment and gaming systems are complex systems where the human-machine interface plays a critical role. Sound capturing and enhancing for such systems poses challenges that are frequently underestimated. In this talk we will present…
Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphics applications. Such a distribution satisfies the blue noise property, i.e. lack of low frequency noise and structural bias in…
LightSpace
Andy Wilson, senior researcher and Hrvoje Benko, researcher, both from Microsoft Research explain their LightSpace research project. LightSpace combines elements of surface computing and augmented reality research to create a highly interactive space where any…