Nouvelles et reportages
Dans l’actualité | The Telegraph
How 3D audio technology could ‘unlock’ cities for blind people
Microsoft’s 3D audio technology means that the sound is directional, so if the attraction in question is several metres ahead to the right, the sound will appear to come from that direction.
Dans l’actualité | Singularity Hub
Virtual Reality May Become the Next Great Media Platform—But Can It Fool All Five Senses?
Jason Silva calls technologies of media “engines of empathy.” They allow us to look through someone else’s eyes, experience someone else’s story—and develop a sense of compassion and understanding for them, and perhaps for others more generally. But he says,…
Dans l’actualité | Singularity Hub
What’s Missing from Virtual Reality? Immersive 3D Soundscapes
When you imagine virtual reality, chances are you’ve got visuals in mind. Or maybe you fantasize about a virtual sense of touch. Another key component? Immersive audio.
Dans l’actualité | Windows Central
Microsoft 3D audio tech makes virtual sounds sound real
The technology turns simple headphones into ones that can mirror where the sound is supposed to be coming from to create an even more immersive environment in applications like gaming.
Dans l’actualité | MIT Technology Review
Microsoft’s 3-D Audio Gives Virtual Objects a Voice
Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles.
Audio Advances Help Xbox One Determine Signal from Noise
Tweet Posted by Rob Knies You might remember Ivan Tashev as the researcher behind the audio technology that helped to make Kinect for Xbox 360 such a marketplace sensation a couple of years ago. Now, with Xbox One headed for…
Dans l’actualité | Microsoft Research Luminaries
Ivan Tashev Helps Makes Microsoft Sound Great [Video]
It’s Ivan’s job to make sure every audio device from Microsoft sounds as perfect as possible. He spends much of his time testing every nuance of our audio components within the total silence of one of our anechoic chambers. These…
Dans l’actualité | ITA 2012
Keynote by Ivan Tashev | Optimizing Kinect: Audio and Acoustics [Video]
Keynote by Ivan Tashev from Microsoft Research at ITA 2012 on Optimizing Kinect: Audio and Acoustics
Dans l’actualité | Microsoft | The AI Blog
Tellme and the Voice of Kinect
The Xbox team worked with one of the company’s senior researchers, Ivan Tashev, to “purify” the audio signal and allow our speech-recognition platform to do its job despite the often spacious and noisy characteristics of many people’s living rooms. As…